![]() If you were to log off for 15 minutes, when you came back you'd be at the next level. So for example, early training sessions may last 15 minutes or so. Where Eve is very different is that training is in real time, and continues even if you're offline. It is possible to do training to increase your efficiency in various fields such as research or mining. I respect the fact that Eve allows you to pick the path that suits your desires, rather than forcing you into a team effort like traditional MMORPGs tend to do. On the other hand, you could choose to go it alone, or become a pirate. Much more can be accomplished with corporations and alliances, however the theme is basically the same to generate revenue. Once you've pulled yourself up by the bootstraps, you can opt to join a corporation, which equates to a guild of sorts. It takes quite awhile to do all of the running around, but the money you make is better than mining early on. Doing the early missions involves working with agents that will assign you to do tasks such as deliveries or transport. Slowly you begin to learn where to travel, how to mine, sell, etc. By doing this you ease into the game, which is good because the interface alone is daunting but fortunately, customizable. In the beginning, you're pretty much limited to doing courier missions or mining for cash credits, called "ISK". ![]() But once you've completed the tutorials and settled upon a character, it's time to go out and generate revenue in order to upgrade. While you are able to create your character which is little more than an avatar, helping you determine the type of routes you wish to take to success, your real baby is your ship, not your character. Buying new ships and then upgrading them along with your training could be equated with leveling up, but given that there are so many options for ship configurations it would be extremely rare to find mid to late game players that are identical. Eve is different in that the focus is on wealth and commerce, not so much leveling up. Without the tutorials present, I would have never gotten into the game.Īs with traditional MMOs, the object of the game is to advance your character to become more powerful and eventually wealthy. It may take many hours to complete all of the tutorials but it is highly recommended that the new user dedicate their time to reduce difficulty in doing even the most mundane tasks. In addition, all of the text on screen that is displayed during your training is read to you via a narrator, which is good because the whole thing is probably the size of a novel, or bigger. The tutorials guide you through the game mechanics, the overwhelming interface, and even have you do some practice activities such as combat and resource gathering. I say that this is a positive attribute to the game because without the online tutorial, it would be prohibitively difficult to get started by using trial and error. Getting started almost absolutely requires going through the extremely lengthy tutorial which is divided up amongst different topics. I call it an MMOG because it is a Massive Multiplayer Online Game, but I wouldn't call it a Role Playing Game. This MMO is very different from the traditional online RPG's such as EQ, World of Warcraft, or any other MMO of various genres. Simply put, Eve online is an MMOG based in outer space.
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